WebFeb 24, 2013 · As far as glDisable (GL_TEXTURE_2D), I've been checking that, but this where I think the issue could lie because I actually don't call commonly used glEnable/glDisable states directly. Instead, I have my own method that holds a synchronization variable to determine whether the state is already enabled before calling … Webthat employees initially will get technical training in warehouse management and safe forklift operation. Georgia’s Department of Transportation assisted with an offer of a roadway …
c++ - OpenGL-紋理加載不正確 - 堆棧內存溢出
Web对于opengl 扩展函数必须在初始化窗口结束后才能使用 wglGetProcAddress 获得 Opengl 没有重载函数,对于功能相同但参数类型和数量不同的函数加上后缀,最长可达4个,第一个字符指出有几个参数,第4个为v(如果有的话),指出函数接受一个地址做为参数 Webregulations, and ordinances pertaining to operation of solid waste collection systems. 6. All wastewater from cleaning of vehicles must be handled in a manner which meets all … phenix 72 goor
glGetError() INVALID_OPERATION (1282) - GameDev.net
WebGL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target. GL_INVALID_OPERATION is generated if glBindTexture … WebJun 19, 2003 · The strangest thing is that if I call glBindTexture() two times (one after another) the second time the function doesn’t give any error but the texture isn’t … WebApr 29, 2013 · In a single context the first glBindTexture would make 'tex' a 2D texture and the second call to glBindTexture would fail with INVALID_OPERATION. With 2 contexts through there is no guarantee which glBindTexture will run first. The correct usage according to the OpenGL spec. phenix 6x